Author Archives: David

TestRunner 2.0 now available

I have just posted TestRunner 2.0. New features include Git support and JUnit compatible XML report generation. See the TestRunner page for more details. TestRunner itself is now managed with Git as well. You may clone the master repository at … Continue reading

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Centering custom views inside an NSScrollView

In Cocoa, a NSScrollView provides basic functionality for encapsulating a view with a scrolling frame. It provides the appropriate plumbing and hooks it all together so that it ‘just works’. At least in theory. In practice, I encountered a few … Continue reading

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Avida project gets a major upgrade

I have recently been doing some major updates to the public face of the Avida project. Although it has long been our intention to have Avida be a true open source project with a vibrant community of developers and users, … Continue reading

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Winter Nightfall at MSU

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"Why 3D Doesn’t Work and Never Will. Case Closed."

Walter Murch, in a letter to Roger Ebert, explains that the biggest problem with 3D is the "convergence/focus" issue. The audience must focus at the screen, a plane at a fixed distance away. However, to properly view the screen their … Continue reading

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"They Were There"

Great film by Errol Morris for IBM (via John Gruber).

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Starting at BEACON Thursday

Its OFFICIAL! I will starting work full-time for the new Bio-computational Evolution in Action Consortium (BEACON) at Michigan State University on Thursday this week. Half of my time will be spent developing and supporting computing resources for the center, including … Continue reading

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Elena ‘washing’ her bear

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The consequences of “going cheap” on a tripod

As I was reading a recent posting by Ned Bunnell, on how it is best not to “cheap-out” on buying proper support for your camera, I kept thinking to myself that his warnings were all too true. I find myself … Continue reading

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Fun with Filters and Brushes

This photo was taken this past fall and had what I thought to be a nice composition. The colors were, however unremarkable, except for the windows on the crosswalk. Since I recently upgraded to Aperture 3.0, I decided to play … Continue reading

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